Tuesday, March 23, 2010

Know your target market: iPhone Gaming

This pictures shows it all. My daughter is showing off her latest iPhone game to her friend. I still haven't beat her high score on some of her games.

Friday, March 5, 2010

Attila the Hun @ the Appstore

The demo game "Attila the Hun" is now on the appstore. It is free download. Here is the link:

Enjoy! Movie file that explain how everything was put together in Unity3D will follow. ;-)

Sunday, February 28, 2010

The Simpsons

Last week I was for my work (Measurand Inc) at 20th Century Fox. It is one of the six major American film studios as of 2010. Located in the Century City area of Los Angeles, just west of Beverly Hills. The parking spot reminded me of 3d artist Reggie who is big fan of the "The Simpsons" show.

Check out his 3d work out at:
http://reggie-young.blogspot.com/

Autodesk Entertainment Products and Unity3D

Architect and 3D Artist working together


Architect John Reloux and 3D artist Jean-Luc Lanteigne got together and create
a real-time 3d web base visualization with a thinny little input of myself (Carl Callewaert)
The final result can be see at www.fundi3d.com/gallery.html


Wednesday, January 6, 2010

Matt Murray who is former students of me works currently as a senior artist at Other Ocean Interactive in PEI. He has worked on titles such as 'Ultimate Mortal Kombat,' and OOI's original IP 'Puffins.' During the past year, Matt has contributed art and level design to a number of projects including Sega's 'Super Monkeyball' games on the Apple iPhone. I have the game on m iPhone but I not good at it ;-)

You can check out this work at brushtales.blogspot.com and his workplace at www.otherocean.com

-> screenshot of Matt's work on "Super Monkeyball' for the Apple iPhone.

Architectural 3D renderings

A one man show done in a year and a half (with an extra i7 towards the end)

More info on the artist can be found @: http://area.autodesk.com/inhouse/bts/publications_by_alex_roman

The Third & The Seventh from Alex Roman on Vimeo.

Monday, January 4, 2010

Motion Capture of the Soul

Check this youtube movie about Avatar. Okay, motionbuilder did amazing job of capturing the soul and spirit of the actor. As animator you need to understand MOCAP.

http://www.youtube.com/watch?v=Ti_LqksDgZQ

DOOM - IDSoftware

A few weeks ago I was at IDSoftware for Meaurand Inc. We did a proof of concept mocap-shot with finger mocap. Measurand's glove ShapeHand was used for it. ID software makes The all time game: DOOM which is now available on the iPhone: http://www.idsoftware.com/doom-classic/index.htm

Saturday, January 2, 2010

Alex Hicks and Bight Games

One of my previous students landed a job at Bight Game in PEI.
http://www.bightgames.com Bight Games is mobile game company
with a focus on the iPhone.

Congratus Alex

Congrats to 3 of my previous students.

The Game Princess Isabella is Puzzle Adventure Game of the year.
Escape The Museum 2 is number 1 on the top 10 Mac Download on Big Fish.

3 of my previous students worked on this game. Congratus: Erin, Gracy and Chris.
All 3 work at the famous game company Goggi Games!
-> http://www.gogiigames.com/


Softimage being used for FF and Bayonetta

The making of FF and Bayonetta with Softimage :-)

FF XIII :
start : 3'17
http://www.youtube.com/watch?v=AlhfHFnwGzQ

start : 1'19
http://www.youtube.com/watch?v=dt6LlUr9NBw

http://www.fantasy-source.com/articles/final-fantasy-xiii-making-of/index.html

Bayonetta:
http://platinumgames.com/2009/09/04/the-face-of-bayonetta/