Tuesday, March 23, 2010

Know your target market: iPhone Gaming

This pictures shows it all. My daughter is showing off her latest iPhone game to her friend. I still haven't beat her high score on some of her games.

Friday, March 5, 2010

Attila the Hun @ the Appstore

The demo game "Attila the Hun" is now on the appstore. It is free download. Here is the link:

Enjoy! Movie file that explain how everything was put together in Unity3D will follow. ;-)

Sunday, February 28, 2010

The Simpsons

Last week I was for my work (Measurand Inc) at 20th Century Fox. It is one of the six major American film studios as of 2010. Located in the Century City area of Los Angeles, just west of Beverly Hills. The parking spot reminded me of 3d artist Reggie who is big fan of the "The Simpsons" show.

Check out his 3d work out at:

Autodesk Entertainment Products and Unity3D


Architect and 3D Artist working together

Architect John Reloux and 3D artist Jean-Luc Lanteigne got together and create
a real-time 3d web base visualization with a thinny little input of myself (Carl Callewaert)
The final result can be see at www.fundi3d.com/gallery.html

Wednesday, January 6, 2010

Matt Murray who is former students of me works currently as a senior artist at Other Ocean Interactive in PEI. He has worked on titles such as 'Ultimate Mortal Kombat,' and OOI's original IP 'Puffins.' During the past year, Matt has contributed art and level design to a number of projects including Sega's 'Super Monkeyball' games on the Apple iPhone. I have the game on m iPhone but I not good at it ;-)

You can check out this work at brushtales.blogspot.com and his workplace at www.otherocean.com

-> screenshot of Matt's work on "Super Monkeyball' for the Apple iPhone.

Architectural 3D renderings

A one man show done in a year and a half (with an extra i7 towards the end)

More info on the artist can be found @: http://area.autodesk.com/inhouse/bts/publications_by_alex_roman

The Third & The Seventh from Alex Roman on Vimeo.